Masters Of Conquest
In traditional MOBA games, players play on flat surface map.
This game takes the concept further and places all gameplay on surfaces of planets.
Such feature gives the gamer very high level of immersion and a “cosmological” vibe.
This also opens up a greater range of PvP dynamics impossible for traditional battlefields.
All action in this game happens in tug of war style supremacy between three well-balanced factions.
These factions are tasked with capturing enemy structures, acquiring units and wealth.
Players control champions and compete against others using skill, arms and magic.
Finally, players have the META goal.
Throughout gameplay, everyone contributes cumulatively to the development of their faction’s position in the world.
As factions get stronger, they acquire abilities to explore and to settle new planets. The goal is to conquer all of them.
See all Specs A long time ago, there were two clans. A selfish clan that studied magic and a noble clan that was virtuous. Many years, they dwelled in discord until one day the sorcercers of the evil clan conjured a portal to a hidden dimension.
Through the portal there came strange beings whom the sorcerers sought to enslave. But these beings were strong. With their superior technology, they exterminated their enemies and took over the peaceful folk. Yet, in spite of all odds, the alien order has had to lose control.
The clans have made gains and risen. As their old disagreements reemerge they now race to rebuild their dominions while the aliens seek for their way back from out of chaos.
Player Perspectives | Bird view / Isometric, Third person |
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First Release Date | 2020-01-01 00:00:00 |
Game Status | 2 |
Game Engines | Unity |
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