Sometimes to Deal With the Difficulty of Being Alive I Need to Believe There Is a Possibility That Life Is Not Real

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This software is morphable to what you want it to be. It can be a small database of games, a downloadable art show, a simulation, a moving painting, an album, an existential crisis, a talisman, a play, a meditation, a spell, a forest, a distopian nightmare, a joke. The amount of interaction and exploration is not a ton. If you explore and play through everything it would take maybe an hour or so at most. -There are small games and walking sims to play on machines in abandoned buildings. -You can chat with other players in the multiplayer mode and see if they are human or machine -There is a band and a small secret lair -There is no beginning or end -There is no winning or losing And there is an infinite, dramatic cycle of accumulation and destruction: Hit the number 3 key. You can choose the perspective of 3 NPC actors or a stage overview. They are acting out an absurdist play. They are the sole survivors of a human apocalypse. They are trying to procreate to start civilization over again but they’re having a hard time. They are sending emails to nowhere, gossiping, meditating, taking naps, cleaning up. They’re collecting artifacts around the stage and building a machine. When the machine is done it generates an AI and then blows up. To see what the NPCs do you can leave the simulation on at a party, in a room while you are doing other things, etc. It could run for many hours and you will see, read and hear different things. If you have a few computers you can link them up and see different perspectives at once. With multiple channels of the atmospheric sounds it becomes a sort of instrument or generative album as well.
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Zen and the Art of Transhumanism Previous Zen and the Art of Transhumanism
This software is morphable to what you want it to be. It can be a small database of games, a downloadable art show, a simulation, a moving painting, an album, an existential crisis, a talisman, a play, a meditation, a spell, a forest, a distopian nightmare, a joke. The amount of interaction and exploration is not a ton. If you explore and play through everything it would take maybe an hour or so at most. -There are small games and walking sims to play on machines in abandoned buildings. -You can chat with other players in the multiplayer mode and see if they are human or machine -There is a band and a small secret lair -There is no beginning or end -There is no winning or losing And there is an infinite, dramatic cycle of accumulation and destruction: Hit the number 3 key. You can choose the perspective of 3 NPC actors or a stage overview. They are acting out an absurdist play. They are the sole survivors of a human apocalypse. They are trying to procreate to start civilization over again but they’re having a hard time. They are sending emails to nowhere, gossiping, meditating, taking naps, cleaning up. They’re collecting artifacts around the stage and building a machine. When the machine is done it generates an AI and then blows up. To see what the NPCs do you can leave the simulation on at a party, in a room while you are doing other things, etc. It could run for many hours and you will see, read and hear different things. If you have a few computers you can link them up and see different perspectives at once. With multiple channels of the atmospheric sounds it becomes a sort of instrument or generative album as well.
More Information
Player Perspectives First person, Third person
First Release Date 2019-05-25 00:00:00
Game Engines Unreal Engine
Developer
Jeremy Couillard
Publisher
Jeremy Couillard

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