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Everything must go. A simple zen-like puzzle that has no clock and no score. Clear the room of all the objects by rotating it. If an object is not visible, it's not there anymore.
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The Journey Down: Chapter Two Previous The Journey Down: Chapter Two
Everything must go. A simple zen-like puzzle that has no clock and no score. Clear the room of all the objects by rotating it. If an object is not visible, it's not there anymore.
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First Release Date 2016-12-19 00:00:00
Game Engines Unity
Developer
Dustyroom
Publisher
Dustyroom

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