Fleshchild
Game modes:
A visceral body horror Yume Nikki fan game that ceased development in 2018.
Fleshchild is a semi-episodic exploration/adventure game, similar to and inspired by Yume Nikki. You follow a baby eldritch abomination-type entity named Vis as it "grows up" at the behest of its parent, a giant red eyeball who lives in a sewer. The game has two main segments: Reality, and Dreaming.
Reality: Vis explores sections of Ashvale city to find whatever body parts its parent requests for the night. Gameplay in reality involves exploration, item collection, solving simple puzzles, and maybe killing people for body parts. Vis can get advice from its fellows in the sewer, alongside Visybil, who can provide more information on the objective and plot.
Dreaming: Vis explores their dreams as they sleep during the day. Gameplay in dreams involves exploration and item collection, and later on will include puzzles. The dreams end abruptly and without warning, so thoroughly exploring one THEMED location (such as the entirety of a hospital) before moving to the next will reward Vis with the best experience each dream has to offer.
See all Specs A visceral body horror Yume Nikki fan game that ceased development in 2018.
Fleshchild is a semi-episodic exploration/adventure game, similar to and inspired by Yume Nikki. You follow a baby eldritch abomination-type entity named Vis as it "grows up" at the behest of its parent, a giant red eyeball who lives in a sewer. The game has two main segments: Reality, and Dreaming.
Reality: Vis explores sections of Ashvale city to find whatever body parts its parent requests for the night. Gameplay in reality involves exploration, item collection, solving simple puzzles, and maybe killing people for body parts. Vis can get advice from its fellows in the sewer, alongside Visybil, who can provide more information on the objective and plot.
Dreaming: Vis explores their dreams as they sleep during the day. Gameplay in dreams involves exploration and item collection, and later on will include puzzles. The dreams end abruptly and without warning, so thoroughly exploring one THEMED location (such as the entirety of a hospital) before moving to the next will reward Vis with the best experience each dream has to offer.
Player Perspectives | Bird view / Isometric |
---|---|
First Release Date | 2015-03-16 00:00:00 |
Game Status | 6 |
Game Engines | RPG Maker 2003 |
Play your PC games anywhere
whether you're in another room
or miles away from your gaming rig.
or miles away from your gaming rig.
Developer
bleet
Publisher