Spectres of the Cold

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Jesse Taylor gave me a 256x256 image containing various sprites. My goal was to make a game using that image in two months over evenings and weekends. This is my first 3D work, so I'd love to hear any feedback you may have!
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Pixel Noir Previous Pixel Noir
Here I felt my flesh become the food of my fears.
More Information
Player Perspectives Third person
First Release Date 2018-04-28 00:00:00
Game Engines Phaser
Developer
Daniel Savage
Publisher
Daniel Savage

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