Spectres of the Cold
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Jesse Taylor gave me a 256x256 image containing various sprites. My goal was to make a game using that image in two months over evenings and weekends. This is my first 3D work, so I'd love to hear any feedback you may have!
See all Specs Here I felt my flesh become the food of my fears.
Player Perspectives | Third person |
---|---|
First Release Date | 2018-04-28 00:00:00 |
Game Engines | Phaser |
Play your PC games anywhere
whether you're in another room
or miles away from your gaming rig.
or miles away from your gaming rig.
Developer
Daniel Savage
Publisher
Daniel Savage
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