Ultima Online
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Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. It is responsible for grandfathering the genre of the MMO, and showing the industry that MMO's were the next era of gaming.
See all Specs During the earliest span of the age of darkness; found in the writings of only the most aged of manuscripts, lived a world born of mystic arts and ancient sorcery: Sosaria. Despite Sosaria's enchanted origins, it's people shunned magic, for it's very use corrupted the souls of the unwary. But one man dared to awake the slumbering powers of Alchemy. Twisting the awesome power of the Gem of Immortality to his will, and binding all of Sosaria to his corruption: Mondain the Wizard. His power was absolute, as the whole of the planet was gripped in his cruel embrace. Only the appearance of a stranger saved Sosaria from impending destruction. From whence he came, no one knows; but his strength and his courage were without peer. In this stranger, lied Sosaria's only hope; Only a traveler from the stars could release this world from Mondain's vile stranglehold. He would prove himself a savior; shattering the Gem of Immortality, and defeating Mondain. But... A deeper and more sinister evil was released with the destruction of the Gem; For Sosaria was not free of the stone's power. The planet was still bound to the Jewel's magic, even as it laid shattered on the floor of Mondain's Castle. For within each shattered remnant of the jewel, dwelled a perfect likeness of Sosaria... Thus is the world in which you are born, live, and die. Britannia, that was once Sosaria, now exists as a thousand worlds; each with it's own peoples, history and destiny. This Britannia is but one of many, in the multiverse that is: Ultima Online.
Player Perspectives | Bird view / Isometric |
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First Release Date | 1997-09-24 00:00:00 |
Game Franchise | Ultima |
Game Franchises | Ultima |
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