Variations on Coda to Yellow Sky (Im/Perfect Dawn: Repeat)
Game modes:
“variations…” is a contemplative short role playing game about setting and adjusting personal goals and the various ways humans attempt to reconcile with the approach of death. its recursively looping “active-time preparation” structure reinterprets various visual and mechanical genre tropes in service of a collection of intimate ruminations and a genuine moral and practical dilemma. the player takes on the role of a monk in a medieval monastery in the final hour before the dawn arrival of a brutal invading army. through exploring the building and conversing with their various contrasting peers, the player is given the chance to set and then carry out their own objectives for dealing with the impending collective fate.
See all Specs death comes to us each with the face we have made for it. from the spyglass in the aerie of the monastery on the mountain, the flames of destruction have grown nearer each night, and now with dawn approaching beneath the new moon, the forces of the taflsmen march in a long narrow column up the lone road from the valley. waking early from a restless sleep, the quiet monk with the red hair begins wandering the halls where his ten brothers wait wrestling each with their own demons. does hope lumber heavily, does hope cast a long shadow? can the weight of a name transcend the body it signifies? conflicting impulses grasp at the strings of fate, tired heads hang heavy for want of halos, and every moment the sands of time drip slowly and irretrievably away...
Player Perspectives | Bird view / Isometric, Text |
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First Release Date | 2020-10-16 00:00:00 |
Game Engines | Unity 2018 |
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